A world that remembers
The Great War has ended, but Embar has not healed. Across its shores, people rebuild homes, tend the land, and try to understand a world that no longer behaves as it once did.
Three great powers shape that world: Valahir, with its traditions of strength and service; Belkand, with its industry and invention; and Altamira, with its faith and care for the living land. Their histories meet in uneasy peace.
Begin with a life
You do not need to learn every nation or read every history before opening a story. Start with The Children of War, following Kryssa Alastor's childhood in the forests of Altamira. Its first chapter, The Path by the Stream, is available to everyone.
Explore at your own pace
Meet Kryssa Alastor, or turn to The Three Great Powers for the broader setting. Some records and later chapters require a shared reader password. Unpublished drafts are never included in the reader site.
Reference histories may reveal things the stories uncover more gradually. You can stay with the stories first and explore those histories when you are ready.